City: Wocvègjàzpi Gíhm

Wocvègjàzpi Gíhm

Wocvègjàzpi Gíhm
Example Tauran architecture.
StateTetburland
ProvenceFtiyāobāt Region
RegionKuz Sæm Steppe
Founded696
Community LeaderLord Tsëîl
Area39 km2 (15 mi2)
Average Yearly Temp28°C (82°F)
Average Elevation4788 m (15708 ft)
Average Yearly Precipitation217 cm/y (85 in/y)
Population9398
Population Density240 people per km2 (626 people per mi2)
Town AuraIllusion
Naming
Native nameWocvègjàzpi Gíhm
Pronunciation/woc/ /vɛgˈʤəzpi/
Direct Translation[echo] [round]
Translation[Not Yet Translated]

Wocvègjàzpi Gíhm (/woc/ /vɛgˈʤəzpi/ [echo] [round]) is a subtropical City located in the Ftiyāobāt Region of the Tetburland.

The name Wocvègjàzpi Gíhm is derived from the Sylvin language, as Wocvègjàzpi Gíhm was founded by Iksoro, who was culturaly Tauran.

Climate

Wocvègjàzpi Gíhm has a yearly average temperature of 28°C (82°F), with its average temperature during the summer being a hot 32°C (89°F) and its average temperature during the winter being a pleasant 25°C (77°F). Wocvègjàzpi Gíhm receives an average of 217 cm/y (85 in/y) of precipitation, most of which comes in the form of rain during the fall. Wocvègjàzpi Gíhm covers an area of nearly 39 km2 (15 mi2), and an average elevation of 4788 m (15708 ft) above sea level.

Overview

Wocvègjàzpi Gíhm was founded in time immemorial, reportedly some time durring the late 8th century, by Iksoro. The establishment of Wocvègjàzpi Gíhm was somewhat plagued by a lack of willing colonists, leading to Iksoro electing to pay people to resettle in Wocvègjàzpi Gíhm.

Wocvègjàzpi Gíhm was built using the conventions of Tauran durring the late 8th century. Naturaly, all settlmentss have their own look to them, and Wocvègjàzpi Gíhm is no diffrent. The city's buildings feature timber framed wooden shiethed or brick construction, which gives form to a very formalized, rational, expence effishent arcatectural style based on strictly symmetrical designs which universaly feature pitched roofs, shutters, and the occasional column or pilaster for a decorative touch.

Wocvègjàzpi Gíhm is buildings are arranged arrounded highly ordered system of premissive paverstone streets which form octogonal paterns, allowing the incides of the octagons to be common grounds for the buildings on the edges, be it for parkland, yardspace, plazas, or markets. The city is protected by a renforced stone fence which sits atop earthwork defences, for some of the best inexpencive defences a city of Wocvègjàzpi Gíhm's size could have. Unfortuantly, these well-designed, yet cheep are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

A look around Wocvègjàzpi Gíhm gives you an uneasy feeling. Everything is just a little too worn down, a little too dirty, or both. No one makes eye contact. Kids play quietly, but happily. Occasionally a passerby glances at you out of the corner of their eye, staring jsut long enough for it to be uncomfortable. Beneath this surface, the people of Wocvègjàzpi Gíhm can be overheard having academic discussions, as well as talking about scholarly subjects in general. It’s quite clear Wocvègjàzpi Gíhm places a lot of value on education and being a learned individual.

Civic Infrastructure

Wocvègjàzpi Gíhm has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Wocvègjàzpi Gíhm has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Wocvègjàzpi Gíhm. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Wocvègjàzpi Gíhm's parks.

Wocvègjàzpi Gíhm has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Wocvègjàzpi Gíhm.

Wocvègjàzpi Gíhm has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Wocvègjàzpi Gíhm has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Wocvègjàzpi Gíhm has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Wocvègjàzpi Gíhm has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Wocvègjàzpi Gíhm has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wocvègjàzpi Gíhm has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Wocvègjàzpi Gíhm has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Wocvègjàzpi Gíhm's public wards, blessings, and other arcane systems.

Wocvègjàzpi Gíhm has an Millitary Academy which trains military officers and specilists.

Wocvègjàzpi Gíhm possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the City. Wocvègjàzpi Gíhm's grid is powered by mana accumulators.

Wocvègjàzpi Gíhm possesses an older civil lighting system consisting of street lamps. In spite of the Galvanic Grid, these lights continue to use their old fule sources to provide nighttime illumination to all city streets.

Wocvègjàzpi Gíhm has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Wocvègjàzpi Gíhm's natural decorations nor waterways.

Wocvègjàzpi Gíhm has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Wocvègjàzpi Gíhm has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Wocvègjàzpi Gíhm has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Cultural Notes

Wocvègjàzpi Gíhm's town hall was built using a different architectural style from the rest of the town. The style used is known primarily for its use of abstraction and simplicity. Clean lines, right angles, and primary colors characterized this aesthetic and art movement expressed via architecture and paintings. Its design ethos allows only primary colors and non-colors, only squares and rectangles, only straight and horizontal or vertical lines. Vertical and horizontal lines are positioned in layers or planes that do not intersect, thereby allowing each element to exist independently and unobstructed by other elements. These seemingly impossible principals for an architectural style coalesces into structures which most experts find hard to put into words. It is not that their geometry is impossible, but rather the style's attempt at producing works only describable visually was most successful..

In Wocvègjàzpi Gíhm birds speak prophesy.

The Soulsliver near Wocvègjàzpi Gíhm are known to be a mutant strain of the creature.

Wocvègjàzpi Gíhm's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves reenactments to channel Enchantment energies of tier 3 via guttural bellowing.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 17
  • Farmers: 26
  • Farm Laborer: 46
  • Hunters: 31
  • Milk Maids: 24
  • Ranchers: 12
  • Ranch Hands: 24
  • Shepherds: 22
    • Farmland: 37873 m2
    • Cattle and Similar Creatures: 2349
    • Poultry: 28194
    • Swine: 1879
    • Sheep: 93
    • Goats: 18
    • Horses, Mounts, and Beasts of Burden: 939

Craftsmen

  • Arms and Toolmakers: 18
  • Blacksmiths: 20
  • Bookbinders: 11
  • Buckle-makers: 12
  • Cabinetmakers: 19
  • Candlemakers: 32
  • Carpenters: 30
  • Clothmakers: 26
  • Coach and Harness Makers: 9
  • Coopers: 22
  • Copper, Brass, Tin, Zinc, and Lead Workers: 12
  • Copyists: 9
  • Cutlers: 7
  • Fabricworkers: 18
  • Farrier: 69
  • Furriers: 6
  • Glassworkers: 31
  • Gunsmiths: 20
  • Harness-Makers: 9
  • Hatters: 19
  • Hosiery Workers: 6
  • Jewelers: 10
  • Leatherwrights: 22
  • Locksmiths: 9
  • Matchstick makers: 15
  • Musical Instrument Makers: 14
  • Painters, Structures and Fixtures: 11
  • Paper Workers: 13
  • Plasterers: 13
  • Pursemakers: 16
  • Roofers: 10
  • Ropemakers: 9
  • Rugmakers: 9
  • Saddlers: 16
  • Scabbardmakers: 20
  • Scalemakers: 10
  • Scientific, Surgical, and Optical Instrument Makers: 6
  • Sculptors, Structures and Fixtures: 9
  • Shoemakers: 8
  • Soap and Tallow Workers: 31
  • Tailors: 69
  • Tanners: 11
  • Upholsterers: 13
  • Watchmakers: 12
  • Weavers: 28
  • Whitesmiths: 7

Merchants

  • Adventuring Goods Retellers: 6
  • Arcana Sellers: 6
  • Beer-Sellers: 13
  • Booksellers: 14
  • Butchers: 26
  • Chandlers: 24
  • Chicken Butchers: 24
  • Entrepreneurs: 10
  • Fine Clothiers: 24
  • Fishmongers: 22
  • Florists: 5
  • Potion Sellers: 15
  • Resellers: 36
  • Spice Merchants: 11
  • Wine-sellers: 18
  • Wheelwright: 14
  • Woodsellers: 9

Service workers

  • Bakers: 42
  • Barbers: 39
  • Coachmen: 14
  • Cooks: 37
  • Doctors: 21
  • Gamekeepers: 14
  • Grooms: 8
  • Hairdressers: 32
  • Healers: 25
  • Housekeepers: 26
  • Housemaids: 40
  • House Stewards: 30
  • Inns: 9
  • Laundry maids: 16
  • Maidservants: 32
  • Nursery Maids: 18
  • Pastrycooks: 31
  • Restaurateur: 37
  • Tavern Keepers: 37

Specialized Laborer

  • Ashworkers: 13
  • Bleachers: 8
  • Chemical Workers: 5
  • Coal Heavers: 20
  • In-Town Couriers: 21
  • Long Haul Couriers: 22
  • Dockyard Workers: 19
  • Gas Workers: 4
  • Hay Merchants: 7
  • Leech Collectors: 27
  • Millers: 22
  • Miners: 24
  • Oilmen and Polishers: 14
  • Postmen: 21
  • Pure Finder: 12
  • Skinners: 25
  • Sugar Refiners: 5
  • Tosher: 15
  • Warehousemen: 30
  • Watercarriers: 21
  • Watermen, Bargemen, etc.: 27

Skilled Laborers

  • Accountants: 12
  • Alchemist: 14
  • Clerk: 19
  • Dentists: 9
  • Educators: 26
  • Engineers: 13
  • Gardeners: 9
  • Mages: 7
  • Plumbers: 9
  • Pharmacist: 11
  • Professors: 4
  • Scientists: 7
  • Wizards: 4

Civil Servants

  • Adventurers: 9
  • Bankers: 12
  • Civil Clerks: 20
  • Civic Iudex: 10
  • Consultants: 6
  • Exorcist: 20
  • Fixers: 11
  • Kami Clerk: 17
  • Landlords: 17
  • Lawyers: 11
  • Legend Keepers: 15
  • Militia Officers: 93
  • Monks, Monastic: 31
  • Monks, Civic: 30
  • Historian, Oral: 24
  • Historian, Textual: 11
  • Policemen, Sheriffs, etc.: 20
  • Priests: 33
  • Rangers: 12
  • Rat Catchers: 14
  • Scholars: 14
  • Spiritualist: 17
  • Slayers: 5
  • Storytellers: 34
  • Military Officers: 32

Cottage Industries

  • Brewers: 26
  • Comfort Services: 39
  • Enchanters: 10
  • Herbalists: 10
  • Jaminators: 32
  • Needleworkers: 30
  • Potters: 15
  • Preserve Makers: 31
  • Quilters: 14
  • Seamsters: 46
  • Spinners: 27
  • Tinker: 10
  • Weaver: 22

Artists

  • Actors: 9
  • Architects: 3
  • Bards: 15
  • Costumers: 5
  • Dancers: 11
  • Drafters: 6
  • Engravers: 7
  • Fine Furniture Carpenters: 4
  • Glaziers: 9
  • Inlayers: 9
  • Musicians: 26
  • Painters, Art: 4
  • Playwrights: 9
  • Sculptors, Art: 8
  • Wood Carvers: 30
  • Writers: 33

Produce Industries

  • Butter Churners: 36
  • Canners: 31
  • Cheesmakers: 33
  • Ice Merchants: 4
  • Millers: 18
  • Picklers: 16
  • Smokers: 12
  • Stockmakers: 10
  • Tobacconists: 14
  • Tallowmakers: 21

3485 of Wocvègjàzpi Gíhm's population work within a Foundational Occupation.

5726 of Wocvègjàzpi Gíhm's population do not work in a formal occupation, but do contribute to the local economy. 187 (2%) are noncontributers.

Points of Interest

Wocvègjàzpi Gíhm has a substantial mill pond located a short distance from town.

POI

History

A vast influx of newcomers over the last 6 years has greatly spiked Wocvègjàzpi Gíhm's population. They may have been drawn by economic opportunities, or fled some pursuing peril, or been forcibly moved there by a ruler who wanted to dilute the existing native cohesion. The natives may not have the resources or opportunities to integrate these newcomers, and it may be that the new population has no desire to stay longer than is necessary.

In time immemorial, reportedly some time during the late 2nd century a local hero by the name of solved a major long term problem plaguing the town. Wocvègjàzpi Gíhm created a local delicacy in 's honor which is served at festivals.

History